"Weekend Market" Concept by The EL
The developer has not uploaded a game yet...
Diversifier list: https://drive.google.com/file/d/1JTIF7ftId_1LB8OVT6xwXA31zN5WxwCa/view
“Weekend Market” plan:
Narratively driven, top-down simulator type game thing
Overview:
- Selling goods to customer
- NPC customers would request items, player grabs item from shelves
- Customer says a few narrative related words before departing
- Buying stuff online after day (non-essential)
- Player returns to bedroom scene after working
- Player is required to purchase stock for the next day with computer
- Could play around with buying cosmetics/trinkets as well
- Player interacts with bed to end the day
- Stock up in the morning
- Player takes boxes to shelves and starts shift
- 3 day story plan
- Player learns about the town and characters through conversation
- Dream sequences maybe
- some kind of disaster
- Does not have to be shown, up to interpretation or revealed by newspaper type thing
- Market changes with the days (non-essential)
- Day 1: Lemonade stand type thing
- Day 2: Small shop
- Day3: Full supermarket
- Seaside town setting (Anchorage or Seward Alaska)
Diversifiers: #1, #8(?), #11(?), #12(?), #13, #20
Inspiration:
- Chef RPG
- Stardew Valley
Aesthetics/art direction:
- color pallets could change each day to match the feel
- Cool palettes:
- https://lospec.com/palette-list/blessing
- https://lospec.com/palette-list/paperback-2
- https://lospec.com/palette-list/slso8
- https://lospec.com/palette-list/midnight-ablaze <= lvoe this one
- https://lospec.com/palette-list/orsage
- https://lospec.com/palette-list/henge5
- https://lospec.com/palette-list/odd-feeling
- https://lospec.com/palette-list/dead-weight-8
Awful Drawing:
Workflow/plan I guess:
Concept:
- Lotta Ideas, see what we can come up with
- Create a design document (I’m doing that right now :D)
- Critique Ideas and refine possible projects
- Choose project
- Concept art and mockup mechanics
Prototype:
- Design and refine mechanics
- Work out which essential and non-essential gameplay aspects we keep
- Begin developing art and sound
- Have a full mockup scene done
Production:
- Finalize and implement art and sound
- Finish all gameplay systems
- Develop story
- Work on cut content (if there’s extra time)
Release:
- Visual and mechanical finishing touches
- Finish any story-related sequences and scenes
- Work on cut content (if there’s extra time)
- Tie up loose ends
Status | In development |
Platforms | HTML5 |
Author | agapenet |
Genre | Simulation |
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